#4 Double Check for Traps

In which our heroes descend into the lower level of the dungeon and confront the evil Wundron Norton himself. We raid the alchemy (medicine) cabinet, fight off a mimic and lie to an old man. Krif is attacked by his own vengeful familiar, Princess Ansley finally decides to use her bow and Leo has trouble with seemingly inanimate objects. So join our party as they try to keep their hit points in the double digits, attempt to coerce Jiggalump into helping them and cripple an old cripple.

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