#13 A Knight with No Name

In which our heroes actively try to get themselves into trouble... again. We crush a goblin head, introduce ourselves to a knight and decide to travel halfway across the world, based on one roll of the dice. Krif tries (and fails) to magically hide from animals, Princess Ansley struggles to remember where she's from (she also fails) and Leo attempts to tell the DM what to do…and definitely fails. So keep your opinions to yourself and join our party as they wait for the knight to find them a ship.

Want to make a trap on a ship? Head to http://www.patreon.com/sanspantsradio and for as little as $1 a month, you can crush someone with a inappropriate yet hilariously awkward trap.

And don't forget to get your free audible book download and a 30 day free trail at http://www.audibletrial.com/SanspantsRadio there's probably at least one book about taverns.